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Friday, August 8, 2008

3DMark®06


Official Page

The Gamers' Benchmark

3DMark®06 is the worldwide standard in advanced 3D game performance benchmarking. A fundamental tool for every company in the PC industry as well as PC users and gamers, 3DMark06 uses advanced real-time 3D game workloads to measure PC performance using a suite of DirectX 9 3D graphics tests, CPU tests, and 3D feature tests. 3DMark06 tests include all new HDR/SM3.0 graphics tests, SM2.0 graphics tests, AI and physics driven single and multiple cores or processor CPU tests and a collection of comprehensive feature tests to reliably measure next generation gaming performance today. Futuremark's exclusive Online ResultBrowser web service tracks and compares 3DMark06 scores.

Key 3DMark06 Advanced and Professional Features
  • DirectX® 9 3D game performance benchmark
  • Includes separate graphics card and CPU tests
  • Produces workloads that simulate next generation 3D gaming requirements
  • Advanced 3D game engine supports HDR Rendering with SM3.0 Shaders, in addition to SM2.0 Shaders
  • Includes two HDR/SM3.0 game tests and two SM2.0 game tests
  • CPU performance testing via AI and physics workloads for both single core systems and multi-threaded, multi-core and multiple processor environments
  • 3D graphics feature tests include Fill Rate, Pixel Shader, Vertex Shader, SM3.0 tests, and Batch Size tests

Minimum System Recommendations
  • Intel® or AMD® compatible processor 2.5GHz or higher
  • DirectX® 9 compatible graphics adapter with Pixel Shader 2.0 support or later, and graphics memory of 256 MB minimum*
  • 1GB of system RAM or more
  • 1.5GB of free hard disk space
  • Windows® XP 32bit or Windows Vista™ 32bit operating system with latest Service Packs and updates installed
  • DirectX® 9.0c December 2005 or later
  • Visual C++ 2005 Redist
  • Microsoft Excel® 2003/XP or later for some 3DMark functionality
  • Microsoft Internet Explorer 6 or later for some 3DMark functionality
* To run the HDR/SM3.0 graphics tests, a DirectX 9 compatible graphics adapter with support for Pixel Shader 3.0, 16 bit floating point textures and 16 bit floating point blending is required.

Download Free Basic Edition

2 comments:

Museman said...

Great stuff

Presler said...

thanks for visiting my blog. cheers! 8)